How to get TM01 - Mega Kick in Sword and Shield You can purchase TM00 - Mega Punch for 10,000 pokedollars at the eastern Pokemon Center in Hammerlocke. How to get TM00 - Mega Punch in Sword and Shield Some TMs will be found during the main story, and for some you'll need to go out of your way to find or purchase. Halves damage from Dragon-type moves and prevents status conditions on grounded Pokemon for 5 turnsīoosts the power of Electric-type moves and prevents sleep for grounded Pokemon for 5 turnsīoosts the power of Psychic-type moves and prevents priority moves for grounded Pokemon for 5 turnsĭamages target, always leaves target with at least 1 HPĭamages target, 30% chance to cause flinchĭamages target, damage doubles if user's previous move failedīelow is a guide to finding and obtaining every TM in Pokemon Sword and Shield. Defense stats are swapped for 5 turnsĭamages target, damage doubles if target is poisonedĭamages target, damage doubles if another Pokemon used Round this turnĭamages target, damage doubles if target has a status conditionĭamages target, damage doubles if target isn't holding an itemĭamages target, damage doubles if an ally fainted the previous turnĭamages target, user restores half of damage dealtīoosts the power of Grass-type moves and heals grounded Pokemon for 5 turns User and target swap changes to Speed statĭamages target, user restores half the damage dealtĭamages target, damage doubles if target has damaged the user this turnĭamages target, increases chance of critical hitsĭamages target, 10% chance to paralyze, 10% chance to cause target to flinchĭamages target, 10% chance to freeze, 10% chance to cause target to flinchĭamages target, 10% chance to burn, 10% chance to cause target to flinchĪllows slower Pokemon to move first for 5 turnsĪll Pokemon's Defense and Sp. User and target swap changes to Defense and Sp. User and target swap changes to Attack and Sp. Prevents target from using moves also known by userĭamages target, varies in power and type depending on weatherĭamages target, causes a 5 turn sandstorm, prevents escapeĭamages target on second turn, avoids most attacks on the first turn, 30% chance to paralyzeĭamages target, damage doubles if target is below half HPĭamages target, user then switches out immediatelyĭamages target, damage doubles if target attacks firstĭamages target, damage doubles if target has been damaged this turnĭamages target using held item, damage varies by item Increases damage done by attack of an ally by 50%ĭamages target, power is doubled if damaged by target this turn User must be asleep to use, damages target with 30% chance for target to flinchīlocks all attacks for a turn, consecutive uses increase chance of failureĭamages target, restores 1/2 of damage dealt to userĭamages target, 10% to +1 Defense of userĬauses infatuation, making target less likely to land an attackĬauses a 5 turn sandstorm that damages most Pokemon every turnĬauses rain for 5 turns, buffing Water-type moves and nerfing Fire-type movesĬauses intense sun for 5 turns, buffing Fire-type moves and nerfing Water-type movesĬauses a 5 turn hailstorm that damages most Pokemon every turnĭamages target for 4-5 turns, prevents escapeĭamages target, deals more damage if user's party is largerĭamages target, deals double damage if user is poisoned, burned, or paralyzed User sleeps for 2 turns, restoring all HP and healing status conditionsĭamages target, 20% chance for target to Flinchĭamages target, user takes hold item of target Halves damage from physical attacks for 5 turnsĭamages target, then causes user to faint Halves damage from special attacks for 5 turns Damages target, awards money at end of battleĭamages target on second turn, avoids most attacks on the first turnĭamages target on first turn, user must recharge on the secondĬharges attack on first turn, damages target on the second
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